Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, September 23, 2010

Rediscovering my PSP

Last week I finally decided on a course of action that I’d been leaning towards for a number of months. It was one of my many internal arguments and will likely go unnoticed outside this collation of humble words. I turned my back on the somewhat underground world of custom firmware (CFW) and returned to the highly regulated hand of Sony Official Firmware (OFW) for my PSP.

Don’t get me wrong, I strongly believe there is a need and market for CFW on the PSP or any other embedded device or proprietary system for that matter. However it is these justifiable loopholes that are being exploited for the more unethical features of custom firmware. Sadly I was using the seedier features of customer firmware, over any positive enhancements other budding technology enthusiasts had added to the PSP’s repertoire.

I bought my PSP nearly 5 years ago; when my now Wife and I headed on a holiday of a life time to England and select European countries. It was a life saver and made many a long train, bus or plane trip that little bit more manageable. On returning home I was sure its existence would be fulfilling and plentiful. I intended to get a job based in the CBD and commute daily by train sharing the same joys it provided in transit while on holiday. This was not to be, my eventual place of work was located a comfortable drive away in a neighbouring suburb. The PSP had been shunned, over time it moved from the top of my desk to the corner of a draw. Then to the back of the draw and finally to the box that everyone has but doesn’t know what to do with.

Twelve months had passed, I’d invested a considerable amount of money in the platform and outside of a couple of months of glory it wasn’t giving me anything back. A trip to a holiday house for a week was looming and I though it was time to spark new life in the old girl. I couldn’t justify spending more money on a platform that was failing me, so I did the next best thing. I used my own gadgetry skills to port it to the dark side so that I could test out the current games on the market and see if my PSP had any more love to give.

In a way it is an education in monetary value. In our consume driven, capitalistic world, products aren’t sold for how much they cost to make and develop but rather how much the market will pay for them. You then likely associate that value with the product and with any luck it fills a purpose and at the end of the day you feel like you’ve got your money’s worth. Although after paying for the initial hardware and two games I was left feeling less than compensated, I found the opposite was also true. If I didn’t spend anything on the software then I wasn’t compelled to get any value out of it at all. I’d take the time to get a software title, but often not even bother to play it than alone finish it. This resulted in the PSP resting in the same ill fated box.

So with the amalgamation of a couple of factors such as purchasing a PS3 and reading some positive things about PSN mini’s I’ve decided to go full circle, as I mentioned earlier and return to Sony OFW. As a pretty enthusiastic gamer it is a little embarrassing how many gaming capable devices I own. I guess it is the enthusiast within, that still understands the strengths and weaknesses of each device and can see a use for all of them in one way or another. The most likely competitor to the PSP that I own is my iPhone, though as much as I over rely on my phone there is something entirely necessary about buttons that not all games can emulate on a touch screen interface.

So far I’ve had mixed results in the week or so that I’ve been sporting my OFW PSP. Having recently finished the Harry Potter books I’d opened up a large void of free time on the 55 plus minute train ride I endue each way to work. I purchased a couple of Mini as well as a full title game (all be it electronically) and had little issues getting them on the 8 Gb stick I’ve loaded in my PSP. I also found the official Comic Book reader application present on the Sony OFW and set about checking out some of the freely available comics. I enjoyed reading a number of the free comics and playing a handful of the games for a couple of days. I’ve since found my nose back in a book so time for mobile gaming is again Ad Hoc and more complementary to a device like the iPhone which is always a fingertips length away and much more casual the PSP.

I don’t regret the decision by any stretch of the imagination and are happy to be back on the easy path to new features and integration with my PS3. I even had some gaming Kudos thrown my way scoring a copy of a new PSP exclusive release via Kotaku and eagerly await its arrival in the mail ...

Thursday, November 26, 2009

My take on the 'No Russian' scene of Modern Warfare 2

I’ve recently found some time (no scrap that) made some time to enjoy one of more controversial hobbies.

I began writing this post with the intention that anyone not as familiar with the video game industry could still understand my key points. As it is an opinion piece on the evolution of interactive media but I kept getting bogged down in the introduction so I’ve decided to go with a different tact.

About a fortnight ago, Infinity Ward (a software developer) released what was dubbed and pretty much attained the title of “biggest game release in history”. Famous for their ‘Call of Duty’ franchise this title was unique in two ways. If was the first time the company had created a sequel using the same story arc to an existing title and the first time they’d dropped the tag ‘Call of Duty’ from the game title.

‘Modern Warfare 2’ (MW2) is the sequel to the record breaking ‘Call of Duty 4:Modern Warfare’ (CoD4) and although a 1st person shooter the original title was ground breaking in both its single player story telling technique as well as its addictive ultra competitive multiplayer modes. The original title is easily one of the most successful titles on this generations hardware and available on Xbox 360, PS3 and traditional PC.

I must admit I missed the ‘Call of Duty’ band wagon favouring more arcade style shooters such as Halo which places a one man army against an intergalactic threat. The ‘Call of Duty’ franchise is far more contemporary pitting two or more human forces against each other with near real world inspired weaponry. Originally set in World War 2 each ‘Call of Duty’ game traditionally provides a handful of playable characters typically from multiple factions of the same alliance through a fictitious but history inspired theatre of war.

Given my almost non-existent experience with the World War 2 titles it’s safe to assume that my comments are restricted to the Modern Warfare variants. Given its key to my observations is should also be noted that both CoD4 and MW2 both have a ‘Mature’ rating and earlier titles where rated a more relaxed ‘Teen’. Essentially the realism of the violence is more confronting with the advancements in technology between the latter titles and those released earlier in the decade.

As you might imagine the enemy of the Modern Warfare titles is terrorism, and a factitious Russian private military organisation are the wrong doers of the games universe. 24-48 hours before the sequel was released the world media went into melt down reporting on a mission in the game that placed the player as a Terrorist during a raid on innocent civilians throughout a busy Airport.

It single handily ruined one of the more confronting and admittedly controversial interactive entertainment experiences of the decade. Being an avid gamer I consumed the world media’s interest in my own hobby despite its obvious negative connotations and innocently spoilt my potential reaction to the scenario.

The game essentially pits you as an undercover operative trying to gain the trust of a terrorist cell as they terrorise an Airport with fully automatic weapons with catastrophic casualties. I found the experience to be particularly alarming due to the constant sound effects of screaming civilians more so that the visual cues. However I knew it was in the game and anticipated it occurring to the point where I had pre-meditated my reaction and refrained from killing any unarmed assailants but crossed a grey line when police forces arrived to retaliate our (the terrorists) actions.

In the end it was all for nothing as my actions where inconsequential and the story played out as the developers intended, and while much criticism for how the story was told has been printed I’m more annoyed that the surprise was ruined. Due to Infinity Wards innovation and the controversial nature of the subject matter the world media essentially to borrow a film’s paradigm blabbered “Dr. Malcolm Crowe is Dead” on the eve of the “Sixth Sense” Premier screening.

It is said that the average age of a gamer is around 30 years old, yet a video game aimed at adults exploring adult themes can be spoilt. Instead of reading the plot like in a book or watching the screenplay unfold similar to a movie because elements of interaction are necessary to progress the same linear story line it is considered untasteful, inconsiderate and unfit for society.

I guess it is the freshness and constant evolution of the media that increases its appeal to me but how narrow minded people such as Michael Atkinson can continue fighting against the legitimacy of adult only games still baffles me ...

Tuesday, July 28, 2009

Zitching!

I’ve taken it upon myself to try and generate enthusiasm for this wonderful driving game. When driving the first person to yell ‘Zitch Dog’ upon seeing one of our canine friends is credited with a point. A tally is kept for the day or drive and bragging rights are immortalised in the memory of the gods.

I’m sure it has deeper origins but my wife and I came across the phenomena during the US sitcom ‘How I meet your Mother’. I’ll admit our version is pretty tame but with other variations allowing free slaps or even one sided boxing it has scope to rival extreme sports with the right community backing.

There are currently two know ways to earn a slap the first is false ‘Zitching’ a word I’m claiming as my own describing when a participant preaches ‘Zitch Dog’ only to fail to provide adequate proof of a canine in the immediate proximity. The other is when one player gets a 10-0 lead on a supposed competitor.

Given I play with my wife and society and law enforcement don’t really agree with physical violence against one’s spouse I’m sure we’ll keep playing the bragging rights version but all you gen-y folk get slapping ...